#-# Infusion Changes#-All weapons other than the following can be infused:- Bows- Crossbows- Spell Tools- Dark HandCursed:- Increases base damage by 50%- Reduces durability (-10)- Increases the Critical value (+20)- Reduces maximum HP by 50%Raw:- Increases base damage by 50%- Removes all scaling- Reduces stat requirements by 50%Poison:- Adds Poison aux of 20 (+0) to 30 (+10). Differs for weapons with innate Poison.- Reduces base damage by 10%Blood:- Adds Bleed aux of 20 (+0) to 30 (+10). Differs for weapons with innate Bleed.- Reduces base damage by 10%Frost:- Adds Frost aux of 20 (+0) to 30 (+10).
Originally posted by:In Beta, they've got;-Pirahna Strike (power attack using weapon finesse),-the Agile weapon modifier (dex instead of str for dmg), and-Unchained Rogue where you can pick a weapon that uses Dex instead of Str for damage. Every, I think, 5 levels.Someone else will have to answer for those specific feats. Right I had forgotten about the rogue ability! I suppose I could always multi class 3 levels of rogue or just pick up a agile weapon. So the option to play the way I want is still there so I guess the inclusion of those feats aren't as important.
Unfortunately, I wouldn't hold your breath for anything from UI, or any feat that is weapon specific (Dervish Dance). I think that their design philosophy was to focus on feats that offered maximum bang for buck.If it's an consolation, 3 levels of unchained rogue would get you Weapon Finesse, a Rogue talent (another combat feat?), 2d6 sneaks (super easy to sneak attack in this game), and (if you took the Thug archetype) the Brutal Beating skill (-1 sneak dice, Sickened for 1 round, no saving throw), oh, and Evasion. Wow, Unchained Rogue is an amazing dip option.Not to steal your thread talking about a build:P.points up at OP question. Well, now that question is answered:P3 levels of Thug vs Fighter:-1 BAB-3 HP-3 Favored class bonus-2? Fort save-0.5 Combat Feat (assuming you use the Rogue Talent as Combat Trick)-Weapon training (-1 attack / -1 dmg in the long run)-Armor Training (-1 AC only if you use very heavy armor)-Bravery (-1 will save vs fear)-Level 19 & 20 Class capstone abilities+2?
Skill points+Some class skills (+3 per skill you put a point into)+Weapon Finesse+Finesse Training (Dex to dmg for 1 weapon type)+Evasion+Brutal Beating debuff+2d6 sneakSucks to lose the capstone abilities, but you're right, this would make the build that you described with what seems like more benefits than losses. As an agile or dexterous melee fighter there IS Aldori Swordlord option:'Suggested Feats: Dueling Mastery, Combat Expertise, Dazzling Display, Exotic Weapon Proficiency (dueling sword), Improved Disarm, Improved Feint, Improved Initiative, Lunge, Quick Draw, Weapon Finesse, Weapon Focus (dueling sword), Weapon Specialization (dueling sword).'
You most likely want to use dueling sword (because of all the bonuses you get):'Sword, DuelingPrice 20 gp; Type one-handed exotic melee; Weight 3 lbs.Dmg (S) 1d6 Dmg (M) 1d8; Crit 19-20/x2; Damage Type SThese slightly curved swords measure just over 3 feet in length. An dueling sword can be used as a martial weapon (in which case it functions as a longsword), but if you have the feat Exotic Weapon Proficiency (dueling sword), you can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a dueling sword sized for you, even though it isn’t a light weapon. You can also wield a dueling sword in two hands to apply 1-1/2 times your Strength bonus to damage rolls.'
Originally posted by:As an agile or dexterous melee fighter there IS Aldori Swordlord option:'Suggested Feats: Dueling Mastery, Combat Expertise, Dazzling Display, Exotic Weapon Proficiency (dueling sword), Improved Disarm, Improved Feint, Improved Initiative, Lunge, Quick Draw, Weapon Finesse, Weapon Focus (dueling sword), Weapon Specialization (dueling sword).' You most likely want to use dueling sword (because of all the bonuses you get):'Sword, DuelingPrice 20 gp; Type one-handed exotic melee; Weight 3 lbs.Dmg (S) 1d6 Dmg (M) 1d8; Crit 19-20/x2; Damage Type SThese slightly curved swords measure just over 3 feet in length. An dueling sword can be used as a martial weapon (in which case it functions as a longsword), but if you have the feat Exotic Weapon Proficiency (dueling sword), you can use the Weapon Finesse feat to apply your Dexterity modifier instead of your Strength modifier to attack rolls with a dueling sword sized for you, even though it isn’t a light weapon.
You can also wield a dueling sword in two hands to apply 1-1/2 times your Strength bonus to damage rolls.' I'm really looking at the Magus, with maybe picking up an Agile Rapier, if it's not too hard. Otherwise I'm taking 3-4 levels of rogue. Magus is one of the classes I've never played in actual pathfinder to I wanna try it.I just imagine a magic wielding sword fighter as being dexterous as opposed to muscular. But yeah that's just RP and I could just as well play it with strength. Originally posted by:I'm really looking at the Magus, with maybe picking up an Agile Rapier, if it's not too hard.
Otherwise I'm taking 3-4 levels of rogue. Magus is one of the classes I've never played in actual pathfinder to I wanna try it.I just imagine a magic wielding sword fighter as being dexterous as opposed to muscular.
Pathfinder Scimitar Dex To Damage
But yeah that's just RP and I could just as well play it with strength. It's very sad to multiclass as a magus. Your spell progression is really important.You can indeed play as an STR magus, but also, realize that having dex to damage isnt mandatory for a dex magus. Most of your damage is going to come from your spells.It's too bad we can't have traits, as this locks out the possibility to cast empowered or intensified shocking grasps as level 1 spells:'(One thing to check, is that as the Eldrich scion gets a sorcerer bloodline, and not a bloodrager bloodline, maybe by taking the dragon bloodline (copper/blue) you actually get the sorcerer arcana and get +1 damage per damage dice.
That would be quite awesome:). Originally posted by:Out of curiosity, why are the Feats not implemented? If you do have Finesse Training and the Agile weapon enhancement then you already have the mechanics in the game. At least as far as programming goes. Is it that much work to add them?The answer is really simple: our designers have spent the time they could use to implement these feats implementing some other feats.
Our manpower is limited, so there's no way to fit every feat, trait, spell and item into the game. So either these particular feats were not included into the final list, or they are on the list, but haven't been done yet. Originally posted by:It's very sad to multiclass as a magus. Your spell progression is really important.You can indeed play as an STR magus, but also, realize that having dex to damage isnt mandatory for a dex magus.
Todoist premium free. Most of your damage is going to come from your spells.It's too bad we can't have traits, as this locks out the possibility to cast empowered or intensified shocking grasps as level 1 spells:'(One thing to check, is that as the Eldrich scion gets a sorcerer bloodline, and not a bloodrager bloodline, maybe by taking the dragon bloodline (copper/blue) you actually get the sorcerer arcana and get +1 damage per damage dice. That would be quite awesome:)That does sound interesting. ^^ But I'm looking at the arcane school for the increased DC for som offensive spellcasting. Originally posted by:That does sound interesting.
^^ But I'm looking at the arcane school for the increased DC for som offensive spellcasting. For the sake of pure theorycrafting, i believe as a Magus, you can skip high dc spells.Using spell strike, you'll use touch spells, and most have no saving throws.Using spell combat, you'll be using buffs, or stuff like blade dash, that don't require a saving throw.If we imagine we have the arcana from the bloodline, then you trade +1 dc when using metamagics vs +1 damage/die. The +2 DC to one school doesnt kick in before level 15. I guess it's a bit late.But again, that's just an opinion, based on speculations at the moment:). Originally posted by:This is why I don't like D20PFSRD.
It's best to assume that anything outside of the paizo.com is not going to be in the game. If it is, it's a bonus.PRD vs D20PFSRD is basically 8-10 books vs 100+ books. How to restart windows audio service. There is such a thing as too many options. I don't agree on that.
It is the choice that is pathfinders greatest strength. Having so much choice and variation make for great role-playing opportunities, I love coming up with different builds.
And since it's official it all fits with the existing rules, as in 3rd party material is clearly marked.
Originally posted by:yea i might just have to reroll then, i figured dex would help me hit things, i rerolled because it took like 10 minutes to kill a dryad in the hills by my kingdom that was raiding, i just couldn't hit her at all, the second dryad that had rock dog elementals not the first.Dex does help you hit things in the right context.Ranged weapons like bows? Yup Dex helps you hit things.Melee unless feats give it to you otherwise? StrWeapon Finesse with light weapons for example can give you your Dex to hit.